Science, Technology, Engineering, Arts, and Mathematics
Real world, relevant, and responsive
Schools that use a STEAM framework to develop instruction are intentionally designing units and lessons to integrate concepts from science, math, history, and the arts. Students learn the skills and knowledge in these content areas to support their reading, writing, and communication skills but then take that knowledge to an application level in an effort to help them understand why they are learning what they are learning. Technology and the engineering design process are taught to and used by students to apply their content learning in real world, relevant, and meaningful ways through a problem based learning approach. Students create and design new products or experiences to solve relevant, real-world problems. Through this problem based approach students develop their critical thinking skills, local and global awareness, and communication and collaborative skills. A STEAM framework and problem based learning approach sparks students’ creativity and helps them develop character traits such as perseverance, responsibility, and citizenship that will serve them well throughout their life.